-
```
What steps will reproduce the problem?
forhappy@forhappy:~/SCM-Repo/GIT/rebranch/build$ ./src/interp/libinterp.so
./src/tests/test_linker
What is the expected output? What do you see instead?
[…
-
Tests in #653 yielded substantially different download quantities over network for what should be identical locations / tilesets / screen space error / screen resolution between Unreal and Omniverse.
…
-
**Describe the bug**
Import failure on scenes with 4 LODs instead of the usual 3
**To Reproduce**
Try importing a scene such as `MODELS\COMMON\SPACECRAFT\COMMONPARTS\HANGARINTERIORPARTS\HANGAR.S…
-
after FreezeBlendShape
I don't know any algorithm for LOD
-
Hi,
I'm looking into issue when 'glTexImage' functions are called with 'level' param higher we expect based on LOD0 texture size, and problems consequent from it.
GL 4.6 spec '8.14.3 Mipmapping' d…
-
For `LODS` on a source operand which resides in `CS` or `ES` rather than `DS`, the assembler should output a segment override prefix, but does not. Similarly for `MOVS` and `CMPS`.
This is almost …
-
```
We need support for GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_MIN_LOD, and GL_TEXTURE_MAX_LOD.
This should also fix Issue chromium:349490 and the dEQP textureSize()
conformance te…
-
Hi faark,
thanks for pointing me to the LOD-log, here is the dropbox link for my latest LOD- and output log:
https://www.dropbox.com/s/6or4ni4cggxp5gc/LoadOnDemand.log?dl=0
https://www.dropbox.com/s…
-
### CurseForge link
https://www.curseforge.com/minecraft/mc-mods/distant-horizons
### CurseForge Mod Distribution
Allowed
### Modrinth link
https://modrinth.com/mod/distanthorizons
#…
-
```
We need support for GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_MIN_LOD, and GL_TEXTURE_MAX_LOD.
This should also fix Issue chromium:349490 and the dEQP textureSize()
conformance te…