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Thank you very much Theo and contributors for this amazing tool.
I would like to suggest a feature where searches could be constructed based on the metadata values associated with the selected node…
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### Code
12000-15000 lines of Rust code. If you think that it is valueable for me to provide more information let me know before I start to dig through this.
The bug dissappeared by deleting the .…
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### Description
When you are editing a selected element (e.g. a node), the left pane shows two icons: < and X. By clicking X, you deselect the element. By clicking
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Lexical version: v0.20.0
## Steps To Reproduce
1. Go to lexical playground
2. Turn on Autocomplete from the settings
3. Change the text format to bold, italic...
4. Type in some common wo…
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A test failed on a tracked branch
```
Error: thrown: "Exceeded timeout of 5000 ms for a test.
Add a timeout value to this test to increase the timeout, if this is a long-running test. See https://jes…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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### Godot version
v4.2.beta2.official [f8818f85e]
### System informatio…
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_This will be updated with the final design. Design discussion in comments._
# Selection Triggers
Selection and highlighting are fairly complicated. There are many ways that a node might be selec…
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## **Describe the bug (required)** / **详细描述 bug(必填)**
使用 DesignerView 监听 Designer onDrag 事件,发现 onDrag 事件中的节点 nodes 实际类型为 `INode` 和申明的 `IPublicModelNode` 类型不符合,导致部分 API 不可用,例如设置可见性 `node.visile = fa…
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**Is your feature request related to a problem? Please describe.**
When using two node pools in an Agones cluster, one for Agones and one for GameServers, allocation requests sometimes fail during th…
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### Describe the project you are working on
Visual Shader Editor in Godot is missing a few key features that is commonplace in other node-based editors, costing users many clicks as well as reducing …