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I would like to suggest the addition of a decent, modern physics engine.
Without significantly effecting gameplay we could have dead NPCs become actual ragdolls, more realistic explosions, particle p…
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Whilst building the latest version of OpenJK I noticed an odd quirk with the loading of the .so files (I'm guessing it's the same for DLLs, didn't test for that though because loading Windows is a pai…
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I am just asking for a rename of binaries when we build with vc2010/vc2012 :
dedicated.x86.exe --> openjkded.x86.exe
engine.x86.exe --> openjk.x86.exe
jasp.exe --> openjk_sp.x86.exe
Nothing really …
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I'm playing SP with executable/game built from 104f4c42f0, and noticed that when enemies had been shot down, their bodies won't act like ragdolls, but stay in their falling position, usually in the ai…
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![screenshot - 5 5 2013 - 01 45 58](https://f.cloud.github.com/assets/2256039/463078/643cb168-b515-11e2-8534-f0608dc5e1e9.png)
It happens while killing this guy by saber:
code/ghoul2/G2_API.cpp:1854: …
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i cant compile this game under Archlinux 64bit.
it built and ran very good under Archlinux 32bit.
-- The C compiler identification is GNU 4.8.0
-- The CXX compiler identification is GNU 4.8.0
-- Chec…
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The explosion effect "flash" on the players 2d view after a rocket explodes only seems to affect a square portion of the screen (I was playing in widescreen mode) leaving two vertical strips either si…
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When using the native Linux and OS X OpenJK clients, adjusting the brightness slider does nothing. r_gamma also doesn't work.
This is both windowed and fullscreen.
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Consider this to be a dream request. Before you read on, be aware of the following: I have not looked at the source code and I am a web developer without C experience.
I would like to see an HTML5/Ja…
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I propose that the code in SDL for joysticks be shared with win32. Otherwise, windows will have to have its own includes (ie, xinput/ directinput) which would otherwise be unneeded. I'd like to get st…