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When importing a texture packer atlas, the only way to get it to work is to have the json file named something like "texturepacker.json" and have the png with the sprites "texturepacker_atlas.png" an…
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> [11:20:23.586 PM] SDV Version: 1.11
> [11:20:23.587 PM] SMAPI Version: 0.40.0 1.1-3
> [11:20:23.587 PM] Validating api paths...
> [11:20:23.597 PM] Initializing SDV Assembly...
> [11:20:23.598 PM] I…
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Hey, I'm moving from Monogame to FNA and it seems that FNA's Window.IsBorderlessEXT doesn't have the same behavior than Monogame's Window.IsBorderless, it seems that it actually switches the game to f…
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My 3D model is looking at trying to load this Microsoft.Xna.Framework.Graphics.VertexElementUsage.Binormal but it doesn't appear to be supported yet? (Windows Metro)
Is this something that's going to…
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Looks like we have a mismatch in `TargetPlatform` and the platform identifiers written to the XNBs.
The enumeration for `TargetPlatform` has no OUYA anymore:
https://github.com/mono/MonoGame/blob/…
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### DOCS
- [x] mehr Dateiendungen: `.tex`, `.pdf`, `.markdown`, `.rst`, `.txt`
- [x] allgemein nach Dokumentationstypen suchen wie `.docx`, `.key`, `.ppt`, `.doc`, `.odt` oder so?
- ~~[.pod ?](http…
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*************\* Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\Addison\Documents\SDVMM\Backup\Portraits-Leah.xnb'.
File name: 'C:\Users\Addison\Documents\…
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I tried the GUI and it complain with:
```
Build failed: ApplicationName='mono', CommandLine='"/Volumes/HDD/Applications/Pipeline.app/Contents/MonoBundle/MGCB.exe" /@:"/Users/ambs/Desktop/TESTE.mgcb"…
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There seems to be a problem with a recent commit and Mono on OS X... it crashes at launch.
I don't know which commit did that, but Mono won't work and simply exit with the following error:
```
ERROR…
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```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…