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Since I don't have a discord account this is an off-shoot continuation from the discussion in #279. My question stands in the title of this issue. Some background is given below ...
Considering th…
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**Environment:**
- OS: Windows 10
- GPU and driver version: GeForce RTX 3070 Ti; NVIDIA 551.86
- SDK or header version if building from repo: VulkanSDK 1.3.280
- Options enabled (synchronizati…
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When I write this code:
```
[vk::binding(0, 0)]
ByteAddressBuffer buffer;
[vk::binding(0, 0)]
Texture2D textures;
[shader("vertex")]
int vertex_main() {
var tex = textures[0];
ret…
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**Describe the Issue**
Hello,
It isn't clear to me if bindless is supported or not.
I am using one big descriptor array for COMBINED_IMAGE_SAMPLER descriptors, and I access them with non-uniform in…
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Most of the platforms that have this low of a constraint are mobile platforms:
https://vulkan.gpuinfo.org/listreports.php?limit=maxPerStageDescriptorSamplers&value=16&platform=all
(also 16 for rel…
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**Environment:**
- OS: Linux & Windows
- SDK or header version if building from repo: current `main` (441b6a90d2320dcc962622d1f3cd5bea71423c7b)
- Options enabled (synchronization, best practices…
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### Bug description
When I try to launch Cyberpunk 2077 or Diablo IV, for example, with the new vkd3d-v2.9La5b0291b that appeared, the rendering freeze. But if I « alt + tab » to a previously launc…
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**Describe the bug**
When several videos playing, using VDPAU, changing one video to FFmpeg then back to VDPAU again make other videos turn black.
**To Reproduce**
Download the archive : [boxes_…
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Im trying to use bindless textures like this in HLSL
```hlsl
Texture1D Texture1DTable[] : register(t12, space1);
Texture2D Texture2DTable[] : register(t13, space2);
PSOutput MainPS(PSIn ps)
{…
SamCZ updated
10 months ago
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### **NOTE FROM PROTON TEAM: The game will not currently run stably on NVIDIA, we don't advise to attempt to run it; if you do, please do NOT report additional issues about this known problem. Please …