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**Operating system or device - Godot version:**
Windows 10, godot3.0alpha1
**Issue description:**
I made a kinematicbody2D and a tilemap, moving the kinematic body around worked as normal however…
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When rendering a point light and a Spatial Material with low roughness values (for example 0.03) the resulting highlight becomes black instead of white.
The left image shows a roughness value slightl…
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(TODO list of things to try and see if they would be worth adding to the curated list. The criteria to be included in the list are not precisely defined, but I guess if a game is very simple (e.g. bas…
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**Operating system or device - Godot version:** Godot 3, Linux
**Issue description:**
Material looks ok in editor, but totally white when in game.
I tried changing alpha, metallic and roughness…
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The Blender Foundation [announced](https://twitter.com/blender_org/status/1001110824012967936) that the BGE developer Benoit Bolsee will lead work on a new real-time interactive mode for Blender 2.8 (…
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**Godot version:**
3.2 RC 1
**OS/device including version:**
Ubuntu Mate 19.10
Intel i3 2330m HD 3000
**Issue description:**
On my laptop Godot opens in 6 seconds, which seems to be fast, b…
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**Godot version:** 3.1.1.stable
**OS/device including version:** Xiaomi Redmi 4 Android 6.0.1
**Issue description:** Game on android crash after bootsplash logo if scene have WorldEnvironment wi…
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**Godot version:**
3.2 Beta
**OS/device including version:**
Windows 64 bit
**Issue description:**
**EDIT**
Apparently, anything other then a value of 1 on roughness makes it impossible to turn …
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**Godot version:**
master 5bb7c7c36
**OS/device including version:**
Pop_OS 20.10 - Gnome 3.38 - Kernel 5.8.0-7625-generic
GPU: Nvidia RTX 2070 Driver 455.28
**Issue description:**
Godot 4…
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"Version"
current git
**Issue description:**
I have a tileset of isometric buildings. Some buildings are taller then the cell they occupy. A player may go "behind" a building. The player is…