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# **Description**
Team ten was assigned the User Interface (UI) feature ticket and intends to deliver a multitude of essential overlays, prompts, and menus to enable game functionality and interactiv…
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Sorry if this is a duplicate, I couldn't find an issue for this.
Apparently someone has made their own version of sfall for Fallout: Nevada that improves the inventory UI by adding another column, …
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No details provided.
[original: nus-cs2103-AY1920S2/pe-interim#2464]
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2 things:
* When a crafting table is in your Inventorio inventory, you can not use the 'inventory craft' button (on the vanilla inventory screen and of course with 'require crafting table' enabled)…
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# Description
Remove Inventory refresh for on-premise to get better UX
### Is your feature request related to a problem? Please describe.
- Inventory refresh slows down interaction with the Con…
Ladas updated
3 years ago
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### Please confirm the following
- [X] I agree to follow this project's [code of conduct](https://docs.ansible.com/ansible/latest/community/code_of_conduct.html).
- [X] I have checked the [current is…
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Similar to https://github.com/Terasology/Health/issues/71
The package names currently used in this module make it difficult to distinguish which classes are in this module and which are from engine…
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**Which software were you running?**
- Addon version name: 11.0.2
- Client used: retail 11.0.2.56421
**Please describe the bug.**
i cant open my bags. button 'b' and bag click are not workin…
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I suggest to provide a way to modify the difficulty in repeatable levels. Here is a screenshot of possible modification of the inventory UI. Difficulty would be set to maximum as a default setting (as…
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1. Ease of starting immediately the next crafting is broken and the crafting recipe needs to be re-selected.
https://github.com/loiste-interactive/Obenseuer-Issues/assets/44178400/486a7490-bcc2-426…