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The fixed function pipeline in Open GL is deprecated.
Programs are supposed to use the newer Open GL, which requires GLSL (a shading language to write Open GL code snippets that run on the GPU).
Prio…
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Hi,
I am working in a repository, hosted on GITHUB. I have no control here to make multiple repositories.
Originally, I only had one output, so I made a general project at the top of the repositor…
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Request
is it possible to make r68 compatible on my skelton animation
this is using r67
https://gameportalen.com/three.js_Skeleton_animation_Makehuman_export/MakeHuman7.html
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I exported fbx file using blender. I have uploaded the blend and fbx files to mediafire and the link is given below:
http://www.mediafire.com/download/2ydfk62giwms1p7/exports.zip
The log is shown bel…
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Hi,
I'm currently trying to make an open source game character creation tool with three.js, and I struggle on finding a good base, or a good method to build the morphTargets.
Would you mind to provid…
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reqest 1: I was looking for easy layer conroll , coudnt find any for easy uses , is this of intress to make for easyer use and cleaner system of three.js . eg . like under
reqest 2: allso is it…
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The human model comes with complex logic for interactive control from mouse and keyboard.
This is not useful neither desired when the human is meant to be remotely controlled.
It's even harmful when…
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MakeHuman (http://www.makehuman.org/) was one of the software in the 3D suite for ArcheOS Caesar. We used Debian repos, but actually it seems that there are no packages. In the offical website it is p…
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Hi guys I thought I'd post this here in case anyone had any requests/suggestions or helpful information. When I start I will post links here and anyone is free to review/edit my work and criticize/co…
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Hi,
I downloaded the last version of osgexport for 2.62 and it only export to osgt format.
Is this a reason for that ?
Is it possible to have an option to export in osg as well ?
I am using binarie…