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**Describe the bug**
The decal gets replicated when splatted. This happens when you try to splat just around the corners; you can then clearly see the partial/full replication (just once) of that …
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# Feature request
We'd like to create the t8code equivalent of [**p4est_nodes_new_local**.](https://github.com/cburstedde/p4est/blob/9d68673609ebd4e44e7ee026ddbdefe53d6b8b2e/src/p4est_nodes.c#L100)…
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### Godot version
3.4.2.stable.official (45eaa2daf)
### System information
Windows 10 Pro
### Issue description
I am attempting to use a Softbody via bone attachment on an Armature, all imported …
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**Is your feature request related to a problem? Please describe.**
I wanted to create a big checker board pattern and cover the screen with it, it requires a lot of rectangles. It is slow to generate…
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An rgl scene can be shown in a Shiny app, but small changes to the scene take a long time to show up, because currently the whole scene needs to be sent to the browser and processed; there isn't an ea…
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I have been building an App which simulates light source and cast shadow when there is obstacle. After building shadow casting algorithm, I wanted to make things more good-looking, by simulating the i…
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- 対応方法:一度レンダリングを行ってから操作する。
アニメ全体の色や透明度などを変更したい場合、一度当該アニメーションをテクスチャにレンダリングして、そのレンダリング画像を描画に用いる際に、Quadなどのメッシュの頂点カラーを操作して色や透明度を変更するといった方法になります。
- 理由
透明度を変更する場合、SS5PUでは各パーツは別々にメッシュ管理されているため、半透明値…
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#### Is your feature request related to a problem? Please describe.
(I think this question applies to the Holoviews/Geoviews trimesh as well.)
Having the option to efficiently visualize large irre…
Huite updated
2 years ago
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### Describe the bug
The Mili plugin defines some *label* variables internally, `OriginalZoneLabels` and `OriginalNodeLables`. They are defined as *label* variables with a large-ish number of compone…
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I want to add an image to a region of the map. How can I do that?