-
[Linux], obviously better error reporting is needed...
#################
atg@tortoise ~/gamez/quake $ ./run
Command line: ./vkquake
Found SDL version 2.0.8
Detected 16 CPUs.
Quake 1.09 (c) i…
-
IMHO postprocess shader should use something like that.
```
vec3 contrast(vec3 color, float amount)
{
return ((color.rgb - 0.5f) * max(amount, 0)) + 0.5f;
}
void main()
{
vec3 frag = su…
-
I had the same problem with quakespasm(SP for Q1) but they recently fixed this with a patch, ever since the last major windows update my mouse does not move in game.
-
Hello,
I recently updated QuakeSpasm on my Mac to QuakeSpasm-0.93.0-osx-SDL2, but I can't get it running. The launcher starts, but as soon I hit Start I get the following error message:
> **Q…
-
Copied from [a ZDoom thread](https://forum.zdoom.org/viewtopic.php?f=12&t=59268).
> I apologize if this is the wrong subforum, if so, please move it where appropiate. I don't have a Doomworld accou…
-
I'm on macOS Sierra (10.12.6). The game runs beautifully, but it starts with the video at an offset from the top of the screen by roughly 55px (see black bar outlined in red at top of attached image).…
-
we had a twitter interchange few days ago saying to interested on Metal and I said let's improve current situation by getting feedback to both Apple for Metal impros and MoltenVK..
so tried to comp…
-
I tried vkquake available here:
https://github.com/Novum/vkQuake
this is mostly copy&paste from:
https://github.com/Novum/vkQuake/issues/132
so tried to compile vkquake using MacOS Vulkan SDK …
-
No mattrer what I bind to it, "Previous Weapon" doesn't work. I'm using 0.97.3 and the original "quake.pak"s.
-