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When my models load in Meshroom, they are always orientated upside down relative to the grid.
Just wondering if you can, and how you would re-calibrate the camera or change a setting somewhere to fix…
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Getting keywords by type does not check the sub-keywords. This could be useful for for the *SET_ keyword in particular. For instance when validating an input deck you may want to check that each *SET …
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Hey there I noticed the stride docs for mesh instancing are lacking a lot so I wonder if the community toolit would be a good place to add a proper example.
My idea would be sth in the style of the…
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davenquinn/cesium-martini#2 reports that Martini-produced meshes covering a significant angular radius appear faceted due to the low number of triangles. This is a major problem at low zoom levels in …
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@niftools/blender-niftools-addon-reviewer -
Before creating a new issue, ensure that
- [x] Read the user documentation.
- [x] Check that the issue hasn't already been reported.
- [x] Read thr…
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I was using gmsh to draw a model for fsi and got an error when using grid_in for input. How can I solve such a problem.
```
terminate called after throwing an instance of 'dealii::StandardExceptio…
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### Describe the project you are working on
Nearly all 3D games.
### Describe the problem or limitation you are having in your project
Performance bottlenecks due to drawcalls, state changes,…
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### Description
Hello,
I exported a building model from Revit in glTF format and merged meshes with the same materials to manage their visibility in Three.js using the BatchedMesh class. However, …
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Hello,
I am trying to build a React component to render the Leapmotion boneHand model from 'leapjs-plugins'. As advertised in the [boneHand plugin demo](http://leapmotion.github.io/leapjs-plugins/…
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Hello! If you use `THREE.Mesh` for each box, then that means one GPU call per box. Did you try [InstancedMesh](https://threejs.org/docs/index.html#api/en/objects/InstancedMesh) to render boxes in a si…