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## Description
When using `textureLod` or `textureGrad()` texture sampling with custom screen-space derivatives, the result appears to use nearest-neighbor (NN) mip-map sampling. This results in hars…
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### Tools
- [ ] Level Editor(s):
* TODO: find / create
- [ ] Compiler(s):
* TODO: find / create
### Documentation / Guides
> TODO
### Maps
- [ ] Basic room with spawnpoint & ligh…
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After updating on Qt 6.7.
Qt 6.6.3 works fine.
Part of the init log, see "GLError: 1286"
```
LOG TID(1) INFO 1.12232 drape_frontend/visual_params.cpp:52 Init(): Visual scale = 2 ; Tile size…
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![parallax-mapping](https://user-images.githubusercontent.com/15644824/129981020-33fba3a7-265d-4cd6-916d-90cc73428d25.jpg)
Parallax Occlusion is an important feature for all surfaces from hard su…
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Half-Life 2 used to run for 30 minutes to an hour before crashing before, but now crashes 100% of the time when the loading bar becomes full when loading a save. This started happening after I reached…
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### Environment
Environment:
Second Life Release 7.1.11.10947335521 (64bit)
Release Notes
You are at 125.3, 148.1, 22.8 in Bug Island 2 located at simhost-05184521a8887a5b8.agni
SLURL: http:/…
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Some custom maps have weird purple textures.
The two maps tested with the problem :
- https://steamcommunity.com/sharedfiles/filedetails/?id=2201170687
- https://steamcommunity.com/sharedfiles/fi…
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Still 100% a noob with this stuff so this may be user error? Myself and a few other users that have managed to get UE5 imports to work flawlessly in the past, haven't been able to get the latest versi…
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##### System information (version)
- mandelbulber2 => :grey_question: 2.2
- Operating System / Platform => :Windows 10 64 Bit
- Compiler => :grey_question: open cl
##### Detailed descri…