-
```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
-
Perhaps I'm using it wrong, but my content manager doesn't seems to work. If load up my assets in the MonoGame Content Manager my code can't access them, but if I Load my assets in the Contents folder…
-
Hello there,
For our coming title, we are using licensed assets and their license obliges us to "not make the assets easily readable from the game files". Which means that we are contractually bound …
-
```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
-
This is a discussion about what kinds of things should go into the library.
### What it should be
The goal of MonoGame.Extended is to provide extra functionality that MonoGame doesn't provide out of …
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When attempting to draw text on the screen using a SpriteFont on iOS (and possibly other platforms), the result is seemingly random pixels on the screen where the text should be. This occurs with both…
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Hello! I want to edit android game xnb files. It seems that this xnb files was build by monogame studio. When I try to convetr them to png ther is error: Content loader for 'FDS' with version '4' not …
-
```
game 'de l'or pour les braves'
http://www.fullmetalgalaxy.com/game.jsp?id=99001
turn 14 Varun Shangrin
an action is a cancel because an heap wasn't able to moved onto a valid hexagon.
```
Origin…
-
```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
-
```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…