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I follow the tutorial https://aframe.io/docs/0.7.0/guides/building-a-360-image-gallery.html# to install the layout and other components, but when I use angle to install the related components, it give…
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Lots of people still use Google Cardboard style viewer. It would be good to support them.
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is there any way to make it working with oculus quest controller?
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I posted this issue as a question on Stack Overflow as I was unsure of whether it was a bug in this polyfill, `three.xr.js` or `aframe-xr`:
https://stackoverflow.com/questions/49009873/why-is-rayc…
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I just tested a couple from the A-Frame homepage:
- [x] ~~leap-hands~~
- [ ] audio-analyzer
- [ ] firebase
- [ ] firebase-broadcast
- [ ] json-model
- [ ] mountain
(items crossed out are no…
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**Description:**
The scene is embedded inside a bootstrap modal dialog and the shouldCaptureKeyEvent method ( https://github.com/aframevr/aframe/blob/master/src/utils/index.js#L176 ) returns false …
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Hi :)
First of all, thank you for fixing the component! Awesome component. :D
But there is a slight problem. I am using stereo images and the component does not work
with images. If i pull up two …
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Support 360 stereo images / videos as well as cubemaps for field type position.
How do we know that it is a a stereo image, stereo video or image cubemap? - We could add a checkbox in the asset li…
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**Description**
particle-emitter dos not free resource on remove like Geometrys
**To Reproduce**
Steps to reproduce the behavior:
1. add a particel Emitter
2. remove particel Emitter
3. Geom…
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Three.SpriteText lib seems not compatible with current 3d-force-graph-ar due
`THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.`
error
**To Reproduce**
GoTo …