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I noticed that the rendering performance of Version 60 alpha 1 is noticeable worse for me. Similar to the performance before while the app was uploading.
So small lags and overall noticeable low FPS …
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![Sprite-Logo-1989](https://github.com/lmangall/cub3D/assets/60273337/074462e5-2670-4abc-a31f-b555d871cf82)
https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
The term was derived from the…
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The [`SVGGeometryElement` interface](https://svgwg.org/svg2-draft/types.html#InterfaceSVGGeometryElement) defines utility methods for working with the geometry of shapes. These were originally define…
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My interest was piqued by the `portal` element and through playing with it today I found some issues and provide some suggestions:
- The element is not keyboard accessible so its behavior can only …
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I've been thinking about some kind of low level/ intermediate representation for geometry lately to have a good way to switch out frontends and backends without much hassle. This is pretty much what I…
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- [+] Review the documentation: https://facebook.github.io/react-native
- [+] Search for existing issues: https://github.com/facebook/react-native/issues
- [+] Use the latest React Native re…
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heres the testflight https://testflight.apple.com/join/2Cv2j78K
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Is there a a good way to apply forces to a system? A use case is when you drag an element on a touch device and release it with a specific velocity. You want the element to being thrown into that dire…
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Redesign the GodotBrainTree plugin so that it uses script classes for every node and relies on the Node-Scene system to construct the actual tree (similar to CSG nodes in Godot 3.1). This will allow u…
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#4.0.0 (2015-10-11)
- [x] TypeScriptでのビルド環境整える
- [x] PNG.tsは自分のリポジトリに引っ込める
- [x] Namedクラスからぶっこ抜いてきたマウス処理イベントを突っ込む
- [x] #42
- [x] 着せ替え仕様書読んでAPI考えて実装
- [x] pnaの動作確認
- [x] #44 index.ts
- [x] #46 333-666…