-
My NFT collection has 3 different character types. I want to generate them all at 1 time and have the meta data be connected so that rarity is measured across the board with on of the traits being the…
-
Currently the platoon assignments follow the order of the platoons. This may result in the following situation:
- A certain member can bring a rare unit, say Bindo
- That member gets assigned 10 o…
-
Hey there,
changing the options doesn't really persist unfortunately.
The options
* Resource lump size
* Resource rarity
* Drill work per resource unit
are persisted though and correctly loade…
-
Greetings! I'm developing a modpack, testing it for several days (IRL) I noticed that Traveling Merchants do not spawn. Disabling additional rarity and increasing spawning weight doesn't help. Here is…
-
LUA error occurs when mousing over the script selector on the top of the window duting a pet battle.
> 30x tdBattlePetScript_Rematch\Addon.lua:40: Usage: GetPetInfoByID(petGUID)
> [C]: in function…
-
-
I know that many like that you can walk from jungle to autumnal forest in 10 blocks, but others would probably want more gradual climate zone changes. Maybe this should look at creating multiple group…
-
Idea 1
RNG first part. 1-70 common. 71-90 uncommon. 91-100 rare.
Once that is chosen RNG the item in that certain category,
Problems:
All npcs would have the same drops unless specified individuall…
-
We need to determine a max_sauce that leads to an acceptable speed of simulation. Then, we need to hide rarities that will not be accurately simulated due to the max_sauce value.
For example, with …
-
# 🐛 Bug Description
## How to reproduce
`Aptos.Exceptions.TypeTagParserException: 'Failed to parse TypeTag 'vector', vector type expected to have exactly one type argument'`
Move Contract…