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This is about the Windows pre-compiled binaries 5.23 (Win7 x64 + Geforce)
3D models (player hand, items & enemy) seems to be not gamma corrected
i checked with vanilla 3.20 (with the broken dark pic…
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When I try to connect and play from allstream, I get no audio--except every several seconds, there's a tiny chirp of the audio that comes through. Here's a -vvv output:
===== here I run shairport-syn…
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When a sensor receives an update it then calls run_wave_generator() and within this call it creates a wavefront and propagates it. At this time, the sensor passes in the _source->frequencies() as the …
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```
Not sure if they're still being worked on, but i had issues with reverbtime
processors. Using a single channel RIR
I'm getting errors if i use any of the Reverb time processors. The following
a…
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**Originally reported by Sourceforge User: gogins**
The examples/CsoundVST.csd orchestra, which uses alwayson for effects and audio routing, will run in VSTHost, but will not produce audio. This seem…
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Reported by iw1 on forum -
> Does anyone else experience an echo/reverberation on sounds with v11 Beta (and v10, the only other >version I've tried)? It's as though the sound is being triggered twice…
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Git Version: **12628 - 2014-12-04 05:04:30 (luciar)**
Client Date: **2012-04-10**
Src Mods: **NONE**
General settings:
- **Full Renewal**
- **1/1/1/1/1 rate**
- **PK server (not in towns, above lvl 3…
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I've been working with @smangham a little trying to get the reverberation mapping stuff to work, and have come across an issue in which live or die and extract modes produce different results.
To rep…
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expyfun.stimuli
build in BRIR / HRTF data from Barb's lab, and wrapper functions to do the convolution.
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The effects could be replaced with own to have a more consistent code base.
- [x] Chorus
- [x] Phaser
- [x] Delay
- [ ] Reverb
Material
http://www.quitte.de/dsp/caps.html
http://www.hobby-hour.com/…