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I am testing right now a New xd plus, which use a mtk 8176. It uses a power vr gx6250, It Supports OpenGL 3.2 and vullkan with Android 7. However, though performance is very good, most games have rend…
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Add infrastructure for generic (non-regular, warped) meshes
1. 2D non-regular mesh (e.g. example from Taylor & Fournier, section 3.6)
2. Cubed-sphere mesh, equiangular, S2 geometry
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Hello
Is there a way of extracting/transforming the coordinates from an ifc file to mappable coordinates using ifcopenshell?
After obtaining data by type "IFCCARTESIANPOINT" i transformed them wit…
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Currently, the iterative_fit functions fit all the model parameters. However, in a variety of situations (for example [see here](https://github.com/VU-Cog-Sci/prfpy/pull/4) it is desirable to keep cer…
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Heyo! Sorry if this is _only_ for issues, but I wasn't quite sure if there was a better place to ask
I'm curious at the compatiblity with other mods, say stuff like Ice and Fire, Mahoutsuki, etc. W…
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I studied the "lighting system" of some Seta games which have a rewritten fast3d ucode (completely rewritten but full compatible gbi wise with fast3d)
I was thinking that I got wrong by saying that…
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When drawing shapes having contours the main shape is not closed even if endShape(CLOSE) has been used. This only happens when inner contours are actually used, not if only the main shape is drawn as …
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### Describe the project you are working on
Godot Renderers
### Describe the problem or limitation you are having in your project
Applications with large amounts of vertex data are bottleneck…
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I was wondering if it was possible to use texture data from the model to color the particles?
I'm looking to make something similar to your Depthkit/Realsense examples (https://camo.githubusercont…
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Skipping filling out info about current version I'm using because this is a more general question/suggestion.
In this ticket:
https://github.com/ocornut/imgui/issues/2268
You write this @ocornu…