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LameGuy64:
https://github.com/Lameguy64?tab=repositories
Features include the most mature SDK to date, ISO extraction and build tools, physical hardware debugging tooling, and PS1 image/art asset …
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### Describe the project you are working on
For 2d games all types / most common used platformers and topDown Games
### Describe the problem or limitation you are having in your project
- Cur…
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# Summary
I was trying to load a version of Dawn Of Sorrow with a ROMhack xdelta patch applied. The ROMhack does change the first 16 bytes of the NDS file so this messes with the Extract ROM autode…
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Movie playback is an event command that uses DirectShow to show a video.
Really awful to support because any format can be thrown at us here...
#### Name of the game:
Any with Video event
#### K…
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Description:
I have created a bounty for adding cheat support to Beetle PCE Fast core as below:
Add functional cheat support into Beetle PCE Fast core.
Cheats must be usable on Android and RPi3 pla…
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## Description
[Description of the bug]
CrtSwitchres not working
### Expected behavior
CrtSwitchres should switch resolution
[What you expected to happen]
CrtSwitchres should switch reso…
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An option in the config makes Zoglins neutral toward undead mobs, but it does not work with all mobs. For example, they still attack Giants (That OP Giant Zombie from Pre-Release versions of Minecraft…
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2.5 was released on Apr 26, 2015 and is 446 commits old at this point.
What all **needs** to happen for 2.6+? Is Richard still around to do this?
What are the blocking issues and outstanding pul…
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In Castlevania Portrait of Ruin, one of the side quests involves talking to a character at a certain time.
Rather than have to wait hours in real time, I'd like the ability to change the clock.
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In at least two games I've tested, Mega Man X3 (Europe) and Castlevania: Symphony of the Night (USA) (both Redump verified), in parts of the game where music is supposed to fade in/out, the effect is …