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**Godot version:**
3.2 stable
**OS/device including version:**
linux
**Issue description:**
it does not happen in 3.1
set viewport texture as `environment.background_sky.set_panorama`
mipma…
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Here's an awesome interactive dialogue/story editor:
https://github.com/InfiniteAmmoInc/Yarn
What is yarn?
Dialogue editor created for "Night in the Woods" (and other projects) by @NoelFB and @infinit…
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**Godot version:**
3.1b8 GLES 2
**OS/device including version:**
Windows 7, DXDiag reports: "Intel(R) HD Graphics Family"
**Issue description:**
Game last ran in beta 3 had no direc…
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# Harvester #
Harvester is a top down space mining game. Control your spaceship in forays into an asteroid belt, gather resources, and bring them back to base. Spend them to upgrade your ship's spe…
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Hi -
I am making a small program to create procedural 3D (volumetric) textures.
Currently I am very confused. I have just encountered an issue with the bindings where a parameter was being incor…
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**Godot version:**
2.1.5 Stabe
**OS/device including version:**
multiple android devices
**Issue description:**
I'm creating some procedural Terrain and attempting to add a collis…
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**Godot version:**
3.2 rc3
**OS/device including version:**
Macbook Pro macOS Mojave 10.14.6
**Issue description:**
I'm working on a 3D Physic base game and I'm using vehicle body node. It ru…
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I truly wish we can use Rust but I it feels a lot more complicated than C# when typing code, take a look at how simple C# is.
```
using Godot;
using System;
public class YourCustomClass : Node…
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Wireframe debug doesnt work on 32d8b99
get_viewport().set_debug_draw(Viewport.DEBUG_DRAW_WIREFRAME);
Gibbz updated
4 years ago
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While working on #38 (from commit https://github.com/RodZill4/godot-procedural-textures/commit/80f8071d7b6c630609e150c6fcb78ca5e72dbf22), I noticed that the normal map filter will always be render a 1…