-
### Summary
Quart is Flask made async: https://quart.palletsprojects.com/en/latest/
Wondering if there is any interest in adding it as a potential target?
### Basic Example
_No response_
### Dr…
-
**Issue:**
When the IKCC is horizontally stationary, the character's inital jumps will report "is_on_floor = true" for the frame after jumping then all subsequent frames will accurately return "is_on…
-
In discussion today with @fitzgen, @jameysharp, @elliottt and @lpereira, we were considering the idea to [dynamically monitor branch mispredictions](https://arxiv.org/abs/2110.04751) and isolate execu…
-
### support for Yocto 5.1 LTS (scarthgap) compatibility
We are currently utilizing the **Dunfell** LTS branch of the **meta-iotedge** layer and have plans to transition to Yocto 5.0 LTS (**Scarthg…
-
### Godot version
4.0.alpha10
### System information
Windows 10, GLES3, NVidia RTX 3080
### Issue description
Using Godot physics with a basic CharacterBody3D results in the capsule getting stuck…
-
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
-
Hi, I would like to report multiple issues found in Behavior Agent (config: cautious).
Attached videos demonstrate the issues along with the circumstances. I would appreciate if you could share some …
-
I have problem connecting to IB using ib_insync on a Mac, but without any problem on a PC. Below are some details:
The ib_insync code I ran is simple, and the same across systems. The setup for TWS…
-
The documentation for `ConstraintManager::Add` and `ConstraintManager::Remove` functions (and the `PhysicsSystem` wrappers) says they support nullptrs in the arrays.
> /// Note that the inConstrain…
-
I've been doing some analysis of publicly available ender modules in NPM, and I'd like to share some takeaways. The first one is that I think ender should do away with auto-integration. By that, I mea…