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Va en falloir dans le jeux de toute façon. Si possible, arrange toi pour pouvoir printer en 3d.
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Many Tremulous maps use it, but Dæmon does not implement it:
```
Warn: alphaGen lightingSpecular keyword not supported in shader 'textures/metro/zinc_ed'
```
May be good to have this shader s…
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I was not able to successfully update pickups or brass to PBR. The models become invisible when using PBR naming convention textures. I suspect this is only partially implemented as the stock Uzi is n…
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@Ariakim-Taiyo
Dear Ariakim Taiyo,
Do you have a map, or just a simple texture file for the crj-700? If you don't mind, I would like to support it, becaus it's one of the most precise cc aircraf…
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I have an application that uses the GoogleMaps SDK to display some marker in the map. The user can only navigate on it and select some marker. This map is not always visible, only when the user access…
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Hi,
Thanks for open sourcing the work.I am looking into the method and would like to apply it to a custom dataset.
Based on the csv files in PiFUHD and the colab example,I am assuming that this shou…
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### Existing ideas
In some cases, a plugin developer may want to provide multiple sets of maps, or multiple plugins provide maps.
This can be solved in multiple ways.
A) Develop a GUI in which a …
gynt updated
5 months ago
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Note that there are at least [four syntaxes](http://doomwiki.org/wiki/MAPINFO): Hexen's, ZDoom's original, ZDoom's current (which may also be `ZMAPINFO`), and Eternity's (`EMAPINFO`). I get the impre…
eevee updated
7 years ago
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An option to not compress a texture during import at all was added specifically for XOpenGL to allow Normalmaps without obvious compression artifacts. Textures imported like this do not work correctly…
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Hi,
@jmunkberg i tried with different quartet configs as you suggested and 64 and 128 works best for most use-cases i found on different aspects. I also tried adjusting the absolute laplace scale b…