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While working on #38 (from commit https://github.com/RodZill4/godot-procedural-textures/commit/80f8071d7b6c630609e150c6fcb78ca5e72dbf22), I noticed that the normal map filter will always be render a 1…
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First up, this is fantastic work that you guys are doing, much appreciated!
Was wondering if it is possible to get an option to export a mesh from Blender directly to a .mesh file (with uv's, verte…
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Wireframe debug doesnt work on 32d8b99
get_viewport().set_debug_draw(Viewport.DEBUG_DRAW_WIREFRAME);
Gibbz updated
4 years ago
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I truly wish we can use Rust but I it feels a lot more complicated than C# when typing code, take a look at how simple C# is.
```
using Godot;
using System;
public class YourCustomClass : Node…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Ubuntu 16.04 64 bits
Godot 3.0 commit d938de67fff288bf7f0a92fd51a2e890a1b5f245
IntelGPU
**Issue descrip…
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I have a really weird laptop, it's 1920x1080 but the screen is physically small, so LoDPI makes text really tiny and HiDPI makes it really big to the point of being unusable, so my question is:
Is th…
ghost updated
4 years ago
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**Godot version:**
3.1 beta10
**Issue description:**
Some time ago I used an Unity extension called DOTween. It was one of the best things I had come into. Compared to that, Godot's Tweens ar…
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**Godot version:**
Godot_v3.2-beta2_x11.64 through Godot_v3.2-rc1_x11.64
**OS/device including version:**
Ubuntu Linux Xenial (running in crouton/Chrome OS)
Distributor ID: Ubuntu
Description…
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I get the following errors (rust 1.34.1):
```
error[E0658]: The attribute `inherit` is currently unknown to the compiler and may have meaning added to it in the future (see issue #29642)
--> src…
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Hi @Zylann, thank you for your great tool!
I need a few specific things so I ask you to pause for a bit and answer my poorly formed questions.
I create terrain for my game. Your smooth voxel ter…