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Allow the user to select if vertex deletion should occur and the detection range. Currently code has not been ported to use the new API. In the 2.4x version deletion occured automatically. There maybe…
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### Version
3.3.3
### Platform
Linux x64
### JDK
OpenJDK-17-Amd64
### Module
Assimp
### Bug description
Im trying to load a .3ds File with Assimp but the code crashes in Native Code, the Mode…
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I'm currently using meshlab to transfer vertex colours (from protein models) to their faces. I'm doing this so that the colours can be visualised with the Augmented Reality tool Augment.
The proces…
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When dealing with curves sometimes the normals of the mesh twist unexpectedly.
In the curve object settings, it would be good to be able to set a default twist angle so the curves are always facing…
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I have a complicate mesh, and I want to cut some region with a cube. I use `Mesh.cut_with_mesh` to do it.
However, the mesh is very large so that the `cut_with_mesh` would cost 80s. Is it possibl…
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Inside face after hollow tool looks like normals inverted.
## Steps to reproduce
I give you an example. I began with a proximal femur segment. I copy it to new segment "FemurHollowSegmentEditor"…
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# How would you like the feature to work?
Provide a checkbox (or two) in the viewer's Edit tool to enable inversion of the red/green channels in the Normal map; just one checkbox would be needed to e…
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### Godot version
4.0. beta 6 official [7f8ecffa5]
### System information
Windows 10, Vulkan API 1.2.0, NVIDIA GeForce RTX 3070
### Issue description
Edit: Originally posted as an issu…
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Hello!
At the week i downloaded latest build and i felt some performance problems.
Viewport rendering starts very slow, it wasn't fast compared to cycles and other engines but it became really sl…
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I'd like to be able to set the length and radius of cylinder glyphs independently rather than using many `tube` meshes. This is based on the following discussion:
### Discussed in https://github.co…