-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
http://tomlee.co/misc/jakobsens-advanced-character-physics-annotated/
-
```
Currently, soft bodies have to have their own gravity set up through
btSoftBodyWorldInfo. This is the only gravity that seems to affect them; the
"regular" world gravity is ignored. This has cau…
-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
Currently, soft bodies have to have their own gravity set up through
btSoftBodyWorldInfo. This is the only gravity that seems to affect them; the
"regular" world gravity is ignored. This has cau…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
Hello,
in the simulator we're working, we use Bullet for simulating volumetric soft
bodies, as well as rigid bodies.
My colleague Davide Zerbato noticed how the refine method wasn't refining th…