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Weapons should have an option for ammo/charges/quantity. That's also displayed on the character sheet like other consumables.
Weapons should have a proper Damage system.
Throws should have same Dama…
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Most Tooltips and Weapons seem not being able to export.
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List any new FA:S weapons you'd want added, preferably also with the damage and ammo they should have,
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We're missing alternate ways to defend or attack with ships. This issue is tracking possible ideas to address that, in no special order...
General
- Add a friend or foe system for automated weapons
G…
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Each weapon ought to have a class. For example, SMG, Assault Rifle, Shotgun, Pistol, etc.
We ought to be able to switch between these classes and be given default values for each. This will make it ea…
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By Anonymous (27 April 2010 - automatically ported issue):
A flametongue weapon does not proc damage magic
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Original issue reported on code.google.com by `stfxm...@gmail.com` on 30 Dec 2010 a…
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cover weapons in GFX
impact/countdown/proximity fuse
bounce (with coefficient of restitution) or explode on wall contact
multidirectional spread, scatter shot
chained explosions ie cluster->cluster et…
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I have just downloaded your code and i really love it .
Playing midrangehunter i have found one problem tho : i wasnt able to attack with the weapon.
Playing the weapon was no problem but as i tried…
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Essence function, rune function, and GEM function are all good functions But it's hard to use all of them, and typically, people use GEM functions a lot
So I suggest an additional item upgrade func…
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Minor one. The SP81's animation graph needs re-saving to be updated to the latest format.
```11:49:41.479 ENTITY : SpawnEntityInPrefab @"{A5088C056E06D479}Prefabs/Weapons/Handguns/SP81/Hand…