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# Question : Implement a simple 2D physics engine for simulating collisions.
Path to create the file : `guxOxP/J7U1Vf.cs`
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### Tested versions
- Reproducible in: 4.3.beta2, 4.3.beta 92c8e87cd
### System information
Godot v4.3.beta (92c8e87cd) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA G…
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It would be nice to have an option to use Rapider 2D instead of 3D for applications that only need 2D physics, even if they use 3D graphics (think RTS, MOBA games, or 2D platformers with 3D graphics..…
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### Godot version
v4.0.stable.official (92bee43adba8d2401ef40e2480e53087bcb1eaf1)
### System information
Ubuntu 22.04.2 LTS, RTX3080TI, 525.78.01. Vulkan API 1.3.224
### Issue description
Hello t…
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**Godot version:**
3.2 a69436a
**OS/device including version:**
Ubuntu 19.04
**Issue description:**
Probably, when godot try to do test_move from KinematicBody2D, editor crash with this b…
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Navigation works on the XZ plane, and 2D physics works on the XY plane, thus making them fully unusable together, what could be useful for planar 2D top-down games like shooters, racers or RTSs where …
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for the last few days ive been working on polymer, and i'd like to show you what im doing with it (this is just a personal project because i want to learn more about 3d rendering)
![image](https://…
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**Godot version:**
Master
**OS/device including version:**
n/a
**Issue description:**
PR #44112 has improved determinism for constraint solving in Godot Physics 2D.
A similar patch needs to …
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I use Habitat-sim to obtain RGBD image. And I want to obtain 3d xyz coordinates from the image.
My image size is 1920 x 1080.
I am using a PINHOLE camera.
Q1: 1/focal_length = 2/W * tan(hfov/2)…
21yrm updated
1 month ago
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This issue relates to both issue #3159 and #3248. Based on the comments above, generating a comprehensive software review isn't feasible for us at the moment. The main goal is to ensure that the `scop…