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This was originally a response to a thread, but I spent so much time typing it that I decided to re post it as a separate thread. I have typed up a list of suggestions that I hope will be able to help…
ghost updated
5 years ago
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Hi
I notice that you claimed in your abstract that this method outperforms previous approaches by large margins. Although Table.1 has shown this superiority, one of the important issues I have to p…
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## Fusion Poser: 3D Human Pose Estimation Using Sparse IMUs and Head Trackers in Real Time
In this paper, we introduced Fusion Poser, which estimates the pose of a user who is wearing six IMUs and …
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Thanks for such an awesome work! How could I export the obj files of the human meshes? I notice there is this function: [`extract_mesh_with_marching_cube`](https://github.com/magic-research/GETAvatar/…
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Hi Emre Kurtoglu,
Firstly, thank you for providing such a comprehensive simulation tool for FMCW MIMO radar. I have encountered a couple of issues while running the scripts and would appreciate you…
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Paper : https://arxiv.org/abs/2301.01161
오늘 읽어볼 논문은 Microsoft에서 공개한 "Procedural Humans for Computer Vision" 논문 입니다.
### 이전 연구
논문의 이전 Task는 ["3D Face Reconstruction with Dense Landmarks"](https…
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[The format of the issue]
Paper name/title:
Paper link:
Code link:
amusi updated
2 months ago
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Hi, great work! I would like to ask some details about the CA-VAE training. I saw in your paper that CA-VAE trained in “9 × 256 × 256 and 17 × 192 × 192”. If it is trained at such a low resolution, wi…
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I am currently working on applying my generated 3D coordinate human joint key points to the SMPL model.
I am confused about how to:
**1. adjust the model's pose
2. apply customized texture to the…
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### Tested versions
- Reproducible in: 4.2.1.stable
### System information
Windows 10 - Godot v4.2.1.stable - Ryzen 5 3600x 6-Cores
### Issue description
Whenever you press and release something …