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Implement a function to select one of multiple SRAM slots when loading a game.
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Should we have two sets of wall_statue per tileset?
Should one always be selected for one tier for tileset diversity or should one be selected per room for room diversity?
Floor allocation needs a t…
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Ok so I was making some pretty good progress on my randomizer but then the game started freezing when I tried to enter the hidden cove in the beach area, and at the start of Coronet Highlands, I tried…
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This is the bug that is currently the biggest blocker for release. Fading would need to be done during the NMI, and while I have code to hook the NMI I have not, as of the current done any further cod…
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I request that the following data is removed from The Stack and StackOverflow:
- Commits
- GitHub issue
- StackOverflow:
- krfsm/krfsm
- krfsm/nordicrando-commissioner
- krfsm/whatsplay…
krfsm updated
2 months ago
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sorry for spamming the issues here, i've just been noticing too many little holes in this the more i use it: but several goals can be "get the map and compass for x dungeon" and i think having the ite…
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### What feature do you want to get added? And how it will work?
It would be great, if you would support a (in the ini file) a frame limiter to vsync or something.
My game runs with about 800 .. 1…
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CC: @christopho @Nate-Devv @oclero
Here is a new story proposal, and intro text, meant to not go too far from the original zsdx on purpose:
This is a story about two brothers, one being light, and th…
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This is mainly a feature that I think would be useful for disassembly. The idea is taken from MathOnNapkins who uses this keyword in his disassembly of the US version of ALTTP.
The `pool` keyword s…
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**Describe the bug**
When exporting an AJ animation on the official Linux version of Blockbench, selecting the pack.mcmeta file yields the error 'this is an invalid datapack path'. This works just fi…