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### Current behavior
The `animating` state key is not `true` on entry animations, with either `data-enter` + transitions or `data-open` + `@keyframes` animations. This does not happen with exit ani…
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animations aren't necessarily fluid on mobile, for instance the car animation in "CO2" is janky. (tested on iphone 6s safari which isn't exactly an entry level phone)
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Currently utilizing the Apex Charts Module version 1.0.18 in Ignition 8.1.37, when setting up a boxPlot type chart if the chart animation property is not set to "false", to get data to appear currentl…
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### Game Flavor
Retail
### Game Version
11.0.2
### Add-On Version
11.0.1
### Description
Disable the three options(cast animation, interrupt animation, targeting reticles) in the …
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The current closing animation of the PhotoViewer is weird and inconsistent with standard modal view animations on mobile devices, resulting in a disjointed user experience. Adding an option to configu…
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When using `@mtkmodel` and `@extend`, the constructor does not know about the parameters of the extended system. MWE:
```julia
@mtkmodel Inner begin
@parameters begin
color[1:4] = [1.0…
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The model just moves forward with no epic fight animation
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It would be nice to add custom mouse click animations at the cursor point for the left, right and middle buttons separately. How it is done in Liquid Click Delight.
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**Describe the bug**
The mod successfully reads the easings it's supposed to use on each keyframe and stores it in the appropiate KeyFrame class instances but for some reason in-game linear ease is a…
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**Blocked by**: https://github.com/angular/angular/issues/9947
Are animations for the accordion, alerts, etc. on the roadmap for this project? Would be huge to further reflect fully-featured Bootst…