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It would be nice if there was an assist to reorder match arms based on the order of variants within the enum definition. I.e. change this:
```rust
enum Foo {
A,
B,
C,
}
fn bar(f…
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When `"rust-analyzer.completion.callable.snippets": "fill_arguments"` is set, r-a completes the parens for function calls flawlessly in most situations. But when inside a match arm, if I only typed …
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https://github.com/hrydgard/ppsspp/assets/130929/a9926168-914d-42c1-ae09-1c4569d5e8b8
penderfender.objectivebutter on Discord reports that gameplay in Brothers in Arms: D-Day is running weirdly s…
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I'm looking at using this plugin with two haptics arms for a Virtual Reality App within Unity using the arms to drive a mech around with haptic feedback.
Would it be possible to get the DLL source …
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https://www.youtube.com/watch?v=HqyQuNLUS_U
Managed to record it happening during raid. The footage in the vid is in chronological order.
1st clip I change from Arms to Fury, pull the boss only…
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### 🤔 Current Behavior
I have reversed arms in the 'VR Settings -> Controls' menu, as I am left-handed.
(And I have performed the restart of the game that is needed for the buttons to be switched …
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When you update your characters hair using the mirror from fashion sense the arms stick out through the hair, meaning you can see the arms from behind
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The `arms` feature allows for percentage groups of arms configurations to be set. An `arms` configuration consists of individually set left and right arms, both disabled by default. At the minimum, an…
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Will it be added, the weapon and player's interaction with it as when viewing a demo in the game?
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