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GentleMoa
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P6_Spectroscopy
A sixth semester project from students of the Expanded Realities course of study at the h-da Hochschule Darmstadt.
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Fixed CAVE Player height
#41
GentleMoa
closed
2 years ago
0
IK Avatar: VR Player
#40
GentleMoa
opened
2 years ago
3
We need to have a version of the MainMenu, which works with normal mouse inputs for Debugging!
#39
GentleMoa
closed
2 years ago
0
Trying to fix Multiplayer Interactable Synchronisation V1
#38
GentleMoa
closed
2 years ago
0
Since Issue #36 is solved, I can now replace all the spawners with their actual spawned object counterparts which have a PhotonView component
#37
GentleMoa
closed
2 years ago
1
Objects with PhotonView cannot be in the Multiplayer Scene from the get go
#36
GentleMoa
closed
2 years ago
2
CAVE Conditional Player: Testing
#35
GentleMoa
closed
2 years ago
0
For having 2 Vive Controllers and 1 Headtracker we need 3 Slots in Steam VR (1 from USB Dongle, 2 from the Vive Headset)
#34
GentleMoa
closed
2 years ago
0
Vive Controllers in CAVE have A) weird offset and B) can't interact with any XR Interactables
#33
GentleMoa
closed
2 years ago
1
CAVE Player Headtracking
#32
GentleMoa
opened
2 years ago
0
Multiplayer Interactables are not properly synchronized
#31
GentleMoa
closed
2 years ago
7
Final touches to the new MainMenu (Simplified Scripts)
#30
GentleMoa
closed
2 years ago
0
Gathering Robot Arm Interacton Footage for Presentation
#29
GentleMoa
closed
2 years ago
0
CAVE Camera setup is incorrect
#28
GentleMoa
closed
2 years ago
1
Overhaul Main Menu
#27
GentleMoa
closed
2 years ago
5
Finetuning Robot Arms
#26
GentleMoa
opened
2 years ago
3
Basic Robot Arms Controllers
#25
GentleMoa
closed
2 years ago
0
Robot Arms Controllers - First Steps
#24
GentleMoa
closed
2 years ago
1
RobotArm IK First Steps
#23
GentleMoa
closed
2 years ago
0
CAVEPlayer and VRPlayer Improvements
#22
GentleMoa
closed
2 years ago
0
VR Player is still too tall (there is an Y-axis offset that makes it impossible to reach all the way to the floor with the controllers)
#21
GentleMoa
opened
2 years ago
0
There is a mouse offset in the MainMenu, making controls clumsy
#20
GentleMoa
closed
2 years ago
1
VR Player height is too tall (cannot interact directly with smaller objects on the ground!)
#19
GentleMoa
closed
2 years ago
0
CAVE Player Cameras show only Skybox
#18
GentleMoa
closed
2 years ago
1
When carrying Interactables, we need to disable the Player collider otherwise the object and the player collider will collide and lead to weird bursts of force, catapulting the user
#17
GentleMoa
closed
2 years ago
0
Make Artem's Panels snap properly with a grab boolean
#16
GentleMoa
opened
2 years ago
1
Make two VR Players compatible in Multiplayer (Disable XR Control Scripts)
#15
GentleMoa
closed
2 years ago
0
Making the Multiplayer VR Interactable work
#14
GentleMoa
closed
2 years ago
1
Making the Metal Detector work in VR (Interactable)
#13
GentleMoa
closed
2 years ago
0
Create XR Rig for CAVE User (Using Multi-Display Camera Rig + XR Ray Interactor)
#12
GentleMoa
closed
2 years ago
5
Make Teleportation work in Multiplayer
#11
GentleMoa
opened
2 years ago
1
Improved VR Teleport (Left Hand for locomotion + teleport button bind…
#10
GentleMoa
closed
2 years ago
0
Make Menu UI World Space so VR Users can also interact with it
#9
GentleMoa
closed
2 years ago
1
VR - Added basic locomotion (Moving with left Joystick & Teleporting …
#8
GentleMoa
closed
2 years ago
0
Customize Teleportation
#7
GentleMoa
closed
2 years ago
2
Head Movement does not update Character Controller! Only Locomotion Inputs update it!
#6
GentleMoa
opened
2 years ago
1
VR - Added basic animated hand motions (Grab, Pinch, Rest) - Felix
#5
GentleMoa
closed
2 years ago
0
First basic VR interactions (Felix)
#4
GentleMoa
closed
2 years ago
0
(Felix) - VR, add basic locomotion (walking via stick, teleportation)
#3
GentleMoa
closed
2 years ago
1
(Felix) - VR, add basic interaction implementation (grabbing, throwing, etc.)
#2
GentleMoa
closed
2 years ago
0
First VR Setup Shenanigans (Felix)
#1
GentleMoa
closed
2 years ago
0