-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
```javascript
var tt1 = new Bezier(20.294698715209961, 20.116849899291992,
26.718513488769531, 28.516490936279297,
33.345268249511719, 37.4105110168457,
36.240531921386719,37.736736297607422);
…
-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
-
> [!WARNING]
> The engine does not have a representation of ellipses yet. This issue is blocked until that is the case.
We need the ability to define [ellipses](https://en.wikipedia.org/wiki/Ellipse)…
-
For example the signature of `Rect` is:
```
Rect(x int, y int, w int, h int, s ...string)
```
This function, like all other ones, declare `int` as parameter type. Why? Computation of point coo…
-
```
It would be nice to be able to define custom cubic bezier curves as easing
curves. Creating them from Unity's AniationCurve is not quite easy. I would
like to be able to specify the curve with o…