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The usability of the Binaural simulator is a little bit complicated at the moment and it would be great if we could improve it. Maybe we should first start with a list what is the most confusing and w…
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A object that would allow you to go to a different meeting room would be useful for very large gatherings to split off into smaller meetings. This could be just an image that has a URL. It could point…
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I thought there would be a virtual "perfect studio" but the all have way too much "room".
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Spent time testing on Windows. Most seem to work fine, but I notice two issues:
- Binaural decoder does not seem to work properly, and when attempting to change HRTF profiles there is not much noti…
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Note that we need to explain and make sure that all sound comes out binaural (spatial)
Note that ffmpeg method is not secure and if Josh can make easier make sure it can be added to video by means of…
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### Your idea
Right now, we need to touch every instrument manually. What i propose is a graphical interface that automates the panning and effect mixing of instruments.
### Problem to be solved…
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Hi,
Is there any chance of these two extensions getting implemented?
- [ALC_EXT_EFX](https://github.com/openalext/openalext/wiki/ALC_EXT_EFX) provides multi-zone reverb, sound occlusion and obs…
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i found that in most article about ambisonc decode, instead of directly convolving the ambionic sound source and hrtf, they use an intermediate state with multiple speakers array. TThey first decode t…
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I’m using Arduino MKR Zero with Adafruit UDA1334A breakout, when I play wav file which contain binaural audio, left and right channels are randomly switching their places. I’m using provided wav file …
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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: [American McGee's Alice with 3D spatial sound (OpenAL Soft HRTF audio)](https…