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Hi this is a proposal to move the blender addon folder locations into a `src/addons` folder in the repo. This would make development easier because devs can link the addon source code directly to thei…
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```
- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do …
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I am still in the process of trying to figure out the exact criteria for failure but starting to collect thoughts here.
Desired Behavior:
-Have CookieCutter ops be able to go full screen on invoke…
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**Note**: *I opened this proposal for everybody to bikeshed on it as much as they want. Big changes are unlikely to happen before 4.1 anyway, so there is plenty of time to decide on things.*
### De…
reduz updated
3 months ago
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```
- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do …
-
```
- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do …
-
Hi,
I'm a student and I'm trying to use MuJoCo for a university project.
We have to model an hand and import in mujoco to make it move.
I'm having problem in implementing the .skn file in the han…
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We're looking to get animation support working with this plugin. So far it loads models from the game No One Lives Forever however it does not import/export animations very well. We are suspecting it …
-
```
- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do …
-
```
- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do …