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The weapons placement editor crash the program when i try to add a new placement (Windows Exception - Exception Access Violation). On Windows 10 - Starsector 0.9.1rc8.
The tool works fine on this pro…
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I've been considering the future direction of BlitzMax NG, and as it stands there are technical hurdles that, for me anyway, are difficult to overcome with a bare-metal C core. So...
What about a p…
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No backend for now implements `Resize()` or `Position()`.
```
Method Resize(width:Int, height:Int) Override
End Method
Method Position(x:Int, y:Int) Override
End Method
```
So for no…
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Wenn wir mit mehreren "Branches" arbeiten und hin- und her-switchen, aendert GIT immer die "modified"-timestamps der Dateien. Damit kompiliert BlitzMax dann immer alle Dateien (des Projekts, nicht die…
GWRon updated
3 years ago
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Hi,
One thing that's been bugging me for a long while is that the "Create" keyword is getting linked to "TThreadData.Create()" when the docs are generated. Only functions without a class should get l…
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From Redmine: http://odd-eyed-code.org/issues/77
> Wouldn't looking at http://sourceforge.net/apps/mediawiki/notepad-plus/index.php?title=User_Defined_Language_Files help? The page contains language …
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So i put on debug mode and stepped in, on this line it it has the segmentation fault
the segmentation fault happened after or on this line (I think, i had to go back and see.
If usecanvas=False …
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On the mainpage of the repository / readme.md you state:
> Make sure to use DestroyRenderImage. There is a reference held for each renderimage in a TList that needs to be removed. Relying on the ga…
GWRon updated
4 years ago
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Hi,
I came across a weird bug that makes the program freeze on Windows.
```
SuperStrict
Framework BRL.StandardIO
Import MaxGUI.Drivers
Import BRL.EventQueue
Local Window:TGadget = CreateW…
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I have found an issue with casting to and from 'type array' and 'Object array'. In this example I create an array of 'typeb'. I get the array by 'Object[]'. I can then cast to an array of 'typea[]' - …