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editing mariokart wii character sfx, cant replace files without crashing
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There's a bit of an issue regarding exporting and replacing Material Entries in an SRT0 animation. Said issue is that the Keyframes from the Texture Entries don't import. There's a workaround, but it'…
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Look at the Material entries and shaders in FitMario00.mdl0:
- [x] The scroll bar's original position should be at the top of the PropertyGrid for Material entries. It's currently about 3/4 below t…
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No Poligon
Model Won't Load
Model Preview Does Not Load
??????
Model won't show up
When I try to preview a model, I get the following message:
Unable to find an entry point named 'glGetUniformLoc…
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I've found that the final block in a multichannel stream will often fail to load properly during playback. My best example to demonstrate the issue is with Toad's Factory from Mario Kart Wii ([STRM_N…
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### Show duplicate pins
- Add a number below each pin image showing the number of copies of that pin the user has.
- When getting collection data, the "u" field for a pin, which previously held a bo…
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When I tried extracting the ``IplSound.brsar`` (Wii System menu sound and music), I got error on Windows due to invalid file characters.
On Linux it has no problem, but the wave file seems broken (…
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### Describe the bug
When you are going to trade a villager with custom things, either using shopkeepers or something else, if the item has a name with RGB or lore, that is when the error occurs. (I …
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BUGS
- As the animation plays, the frame counter will display to the hundredths digit. I'm not sure if this is intentional, but it's inconsistent with dragging the slider, which will only display who…
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Do you know if the code prior to when I took over BrawlBox was MIT licensed? I don't remember there being a license file. I think I made my own code available under MIT (if not, then I'll do so now) b…