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Jit times for training environments can be quite high, up to 6-7 minutes for free colabs communicating with TPUs. Some options here are:
- Code reduction and consolidation lowers tracing / XLA ove…
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The current PyTorch training routine in https://colab.research.google.com/github/google/brax/blob/main/notebooks/training_torch.ipynb lacks an option for `action_repeat` to be set. From some testing o…
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The javascript used to render trajectories in the html viewer accesses the `geoms` attribute of a given system object: https://github.com/google/brax/blob/main/brax/visualizer/js/system.js#L160C17-L16…
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Hi, just found this project. Don't really have a concrete issue, but some design questions id like to discuss.
Ive recently started work on a similar project in JAX, that tries to use [XPBD](https:…
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Currently, when a user is hit by the projectile spells, there's a sound effect when the spell is cast, but not on the user when they are hit by the projectile.
Expected:
* Burning sound when user is…
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@benelot proposed in #68 that a colab showing off the MuJoCo converter would help more users discover that Brax has this capability. Benjamin, if you build such a colab, we will happily include it an…
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Hi, I'm looking for a way to fix/lock a body in its current position. Is it possible, for example, to set the joint ranges - in this case of a body with a 'free' joint - to the object's current `q` du…
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I use an NVIDIA graphics card, which version of python did the author install?
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Edit: A forum thread also exists for this: https://www.meridiannext.com/phpbb3/viewtopic.php?f=7&p=32
This is the catch-all issue for discussing world maps for the game.
As far as I can tell, what w…
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NPCs for Claire's warehouse event will "stick" instead of resetting.
Go to Claire, deliberately run into and lose to one of the guards, do the sex scene.
If you reload that area or from a previous…