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Hello,
I checked both "Configure screen" and "Configure map", I can't seem to find a way to deactivate temporarily the "Nearby Wikipedia articles" feature.
**The situation:** any POI that I sele…
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email contact arranged by Patrick wrt this issue:
(looping in Thijs who is managing the project right now)
Thanks for the fast response.
The canyon is the one you guys created, I suppose, but it ap…
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## Describe the defect
On VAMC Facilities and Vet Centers, the links to directions are not the same
![image](https://user-images.githubusercontent.com/5752113/200417637-ef87e84c-3edb-4dcf-a950-7cf44…
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Markers displayed on the map is causing flickering on moving,
When we downgraded React to V17 is works fine, using rendering the App using ReactDOM but it will have some unexpected behavior in our …
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Some "memories" aka Photos, are related to tracked tours. Seeing Memories correlated to GPX tracks would be nice:
- [ ] Showing GPX-Track on map-view
- [ ] Linking automaticaly memories by GPS Loc…
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Textures of the ground, objects, dirt and maybe even water should be bump and/or specular mapped if there's any texture equivalent. For example:
In one directory there's 3 textures:
dirty01-diffuse.p…
ghost updated
3 years ago
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### Description
When trying to capture the content of a map in a screenshot, the map output is transparent - despite the other elements being properly captured (buttons, etc.).
In Xamarin.Forms, I…
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Still 100% a noob with this stuff so this may be user error? Myself and a few other users that have managed to get UE5 imports to work flawlessly in the past, haven't been able to get the latest versi…
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https://geoservices.ign.fr/documentation/services_betas/vecteur-tuile.html
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We used to have randomly deposited basic minerals that just pop up just about wherever. We want to arrive at a dynamic system with a few major layer types, filled with a series of filler layers, veins…