-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
Food production is heavily tied to caravans unloading supplies.
Caravans cannot reach castles, they do not have markets.
Fixes?
Castle buildings to provide abnormally high food production
Allo…
-
title has it all
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…
-
Summary:
This feature introduces dynamic diplomacy mechanics, including Non-Aggression Pacts, temporary Alliances, and a Peace Period, enhancing strategic options and player interactions. It would e…