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Hello I wonder how fog culling should prevent rendering tiles from the other side of the globe - it appears not to work here.
From Tileset.cpp:
```
// CesiumJS will also fade out the fog based on …
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v1.22 is out http://cesiumjs.org/2016/06/01/Cesium-version-1.22-released/
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[As identified on the forums](https://community.cesium.com/t/unable-to-use-bing-maps-labels-only-raster-overlay/31497), Cesium for Unity (and potentially all cesium-native clients) attempts to load so…
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I’ve observed occasional failures during the loading of TileContent, specifically at CreateOffGameThread or CreateOnGameThread. However, there is no existing logic to handle these loading failures in …
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### What happened?
When I try to enable underground mode based on a Sandcastle example, I find that using `pickPosition` in events such as `Cesium.ScreenSpaceEventType.MOUSE_MOVE` and `Cesium.ScreenS…
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http://cesiumjs.org/ looks really cool. Let's use it for something! Ideas? Thoughts?
7yl4r updated
10 years ago
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One of the potential future uses of cesium-native - though largely unexplored so far - is to compile parts of it to WebAssembly and incorporate it into CesiumJS and potentially other in-browser render…
kring updated
2 weeks ago
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error text from sandcastle:
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An error occurred while rendering. Rendering has stopped.
undefined
DeveloperError: normalized result is not a number
E…
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We recently integrated the basis transcoder in CesiumJS while adding support for `KHR_texture_basisu`. Everything is working great so far.
Now we're starting to pull all our third party libraries f…
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Intro
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Building off of #197, we'll want to add something akin to [`PointCloudShading` in CesiumJS](https://cesium.com/learn/cesiumjs/ref-doc/PointCloudShading.html) to Cesium for Unity. This wi…