-
The premise section of our rule book could use some editorial polishing.
-
### Before creating
- [X] This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
- [X] This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment…
-
Purgatory. Civilization is a land without spirit, and the people here are basically walking dead. The player character has started to wake up, and realize there is more. The monsters and threats beyon…
-
In the original Civilization game the shore lines had animation of the waves. It makes the game seem alive instead of a static boring board. It doesn't really progress the game in term of playability,…
-
I was just happily playing my game, with -10,000 resources. I decided to steal the resources of another village, expecting my resource count to go up, but instead it dropped even further!!!! 😡😡😡😡😡😡😡😠😠…
-
The following tournaments need to be checked against Wikipedia and/or rsssf:
- [x] African Cup of Nations qualification
- [ ] Caribbean Games
- [x] Meredeka Cup
- [ ] CECAFA Championship
- [ ]…
-
My initial thought would be relative motion, EG `qw` to move left/right on main tabs and `as` for subtabs.
Another option would be absolute EG `3` takes you to main tab 3, with corresponding use of…
-
# Compatibility Report
- Name of the game with compatibility issues: Sid Meyer's Civilization: Beyond Earth
- Steam AppID of the game: 65980
## System Information
- GPU: R9 Fury
- Driver/LLVM v…
libcg updated
7 months ago
-
It would be nice to have an all-available Civilization to be able to show the techtree without any techs and units crossed out. This would be helpfull to show beginners all the units and techs at once…
-
Invaders previously didn't dig because `dfhack.init` was missing the line:
`enable diggingInvaders`
I've added that in, but the Settings GUI changes it to `enable #removed`, which is harmless, but u…