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Some discussion on IRC that I missed (boo!) was brought to my attention and matches perfectly with some later stage musings I was hoping to see one day anyway. Also fits in perfectly as another item f…
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### Give a brief about the bug ✍️
DescriptionMission Briefing
Year 13 after climate change.
The Earth is uninhabitable.
The last space freighter, carrying 13 million fertilized and cryogenized…
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[EDIT] Civilization list as of 2020-07-17:
**Millennium A.D.** covers the AD 500–1000 timeframe, possible civilizations include:
* [x] Anglo-Saxons (England, 410–1066)
* [x] Carolingian Dynasty (…
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Most things in the simulation should be completely data driven. The list includes:
- characters
- weapon combat moves and capabilities (ICombatMoveClass)
- all inventory items (IItemClass)
- body
- a…
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As a _user_, I want to _search for similar text with human-readable words_, so that _it demonstrates the core function_.
**Given** the embedded text
**When** we search (run search function with "you…
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Dear All,
We are interested in developing a website to visualize historical Tamil sites. From my understanding, we require interactive and customizable open-source mapping tools with the ability to…
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We have the KnownMap table, which is very handy for showing the limited world, as the player knows it. Currently, however, there isn't much information tied to it all. Players can view any civilizatio…
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- Fortresses and Civilization centers: Races distributed amongst the two randomly after they are placed during map generation (majority should be found in civ centers and not forts). Fortresses should…
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Going to open this up for throwing down ideas so we can keep them in one place and get a nice big picture feel for where we want to go.
Bekah's Idea:
> Game revolves around you being a person ad…
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https://github.com/goto-bus-stop/recanalyst/issues/39
Continuing where that left off. I actually posted an answer there but it was probably suppressed as a notification for being in a closed thread…