-
Player should be able to drop down a chasm and then be teleported back on to the playable area
-
During development of a theory it is often necessary to make small changes and reload the theory. The workflow for this is not very nice or efficient. Currently, I do the following:
- modify input …
-
Implement syntax like ```import ... as ...``` for aliased theory imports.
For example ```import Bool.BoolFin as BF``` should not give direct access to ```enumP``` like a regular import would, but i…
oskgo updated
2 years ago
-
For https://github.com/pkp/pkp-lib/issues/10404, we'll need a UI tool that'll allow the construction of arbitrarily nested trees. For example, we might support a 4-level tree:
- Subject
- Mathemati…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Are you using any gamescope patches or a forked version of gamescope?
- [X] The issue occurs on upstream…
-
Pose a question about one of the following articles:
“[Human-level control through deep reinforcement learning](https://www.nature.com/articles/nature14236)” 2015. V. Mnih...D. Hassabis. Nature 51…
-
**.NET Core Version:**
master branch
**Have you experienced this same bug with .NET Framework?:**
no
**Problem description:**
Following three tests are blocking the update of xunit.stafact …
-
### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Windows 10 - Godot v4.2.1.stable.official - Forward+
### Issue description
I wrote a shad…
-
Create new directory for theory of embedded systems / software.
Some ideas for starting points:
- Embedded Systems Architecture.
- C programming.
- CAN bus.
- Control systems.
- NASA's Power…
-
## Description
Our team recently leaked PII data on Sentry due to an unexpected error that occurred inside our vets-api module.
Our module: https://github.com/department-of-veterans-affairs/vets-…