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##### Minetest version
```
5.6.1
```
##### OS / Hardware
Operating system: `Windows 10 (64bit)`
CPU: `AMD`
GPU model: `NVIDIA GTX 1660 Super`
OpenGL version: plain old 'OpenGl' in mt set…
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As far as I know Valhalla is supporting elevation data used from external elevation providers to calculate routing profiles or map shading.
So maybe you wanna try **_"Sonny's LiDAR Digital Terrain …
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### Version
2.2.7
### Operating system type + version
Mac OS 10.14.5
_In case of 3D rendering issues, please attach the content of menu Help -> System Info dialog_
Returns nothing.
…
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As I mentioned in https://github.com/gkv311/sview/issues/117, 2D to 3D conversion has been improving a lot recently thanks to AI and [Owl3D](https://www.owl3d.com/) can apparently [output the depth ma…
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Hello.
With the current Maevia version I don't see the ability to change the surface type on the right panel, i.e. from Air to Exterior Wall.
How can I do that?
Thank you.
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The plan is to do this with with Three.js. I anticipate the following major technical challenges:
- Devising the layout algorithm, probably by generalizing the current 2d algorithm
- Working out the f…
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Automatic engineering is a requirement for Environmental Mega Robotic Systems. Artificial intelligence needs fast feedback on how viable a design is, in order to optimize it. To make the performance g…
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`3.x` version of https://github.com/godotengine/godot/issues/56633. I'm opening a separate issue as this needs to be implemented separately from `master`.
### Godot version
3.4.2.stable, 3.x (0b…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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### Godot version
4.0 beta 10
### System information
Windows 10
### Issue description
roughness doesn't seem to be working properly, it looks more like adding a blur on top of the refle…