-
-
they need self defense
-
```
See
http://groups.google.com/group/endgame-singularity/browse_thread/thread/9f472973
6f2ebd06
```
Original issue reported on code.google.com by `funnyman3595` on 6 May 2008 at 5:57
-
**Revision**:
3553
**Operating system**:
Linux-debian
**Current behavior**:
Does not work properly, doesn't taunt the target.
Casting it on a friendly player doesn't work either.
**Expected be…
-
```
See
http://groups.google.com/group/endgame-singularity/browse_thread/thread/9f472973
6f2ebd06
```
Original issue reported on code.google.com by `funnyman3595` on 6 May 2008 at 5:57
-
```
See
http://groups.google.com/group/endgame-singularity/browse_thread/thread/9f472973
6f2ebd06
```
Original issue reported on code.google.com by `funnyman3595` on 6 May 2008 at 5:57
-
If you are attacked, you should be able to fight back, without getting bounty!
-
```
See
http://groups.google.com/group/endgame-singularity/browse_thread/thread/9f472973
6f2ebd06
```
Original issue reported on code.google.com by `funnyman3595` on 6 May 2008 at 5:57
-
After fight, only 25% + (1xRobot Factory)% + (5xNano Factory)% of defenses are automatically repaired, other take 30% of their cost to be repaired.
-
- I think there should be a customization where, no matter how much 'defense' is added, the maximum allowed defense value falls within a specified range in the 'defense.yml' file. For example, 95% of …