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Hi. First off just want to say thanks for your work, I am a huge fan of the project. I am also a huge fan of playing with a controller and not having to use the flawed bfg edition.
I am playing on…
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Biel's vision is a good foundation to build on and i would like to further enrich it with technical ideas to make the engine a more stable bases for development, easier to maintain and extend and more…
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### Bug Description
1. Launch Xemu
2. Goto Machine -> Snapshots, or Machine -> (Any Setting Menu) -> Snapshots
3. Crash.
`xemu.toml`
```
[general]
show_welcome = false
screenshot_dir = 's…
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I installed the mod and it loads up fine, but I’m stuck at the screen where it says „step into your playspace“ and „push any key or button to continue“.
It doesn‘t register any input (not from the …
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I tried to debug an issue in dhewm3 (Doom3 source port) where some parts of the main menu look wrong if the OpenGL context doesn't have an alpha channel.
Unfortunately, I the glitches weren't visible…
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Hi,
I tried your branch on x86_64, but I get massive texture loss, even in the menues.
When I start the game, I get segfaut on the loading screen. It is complaining about stack entries for the scripts…
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When I use the 'path/to/dhewm3' %command% function in the launch options for doom 3, I am told that the path to dhewm 3 does not exist and that there is an unknown command '/home/(my user name)/.local…
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This will be a big deal, as it might involve writing a cross-compiler. Or if we don't want to do that, simply having a prefabricated set of shaders selectable via an enum, or best of all, an ubershade…
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do you guys see plausible to include it in the code?