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**Describe the bug**
Metal renderer suffers from issues when using gl_VertexID based draw calls with no index or vertex buffers. Part of the issue appears to be caused by draw.m_streamMask whic…
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**Is your feature request related to a problem? Please describe.**
Yeah it'S related to the game performance in large 3d scene that are in closed buildings
**Describe the solution you'd like**
ad…
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Right now objects such as trees, safe hit bollards, light posts, etc. [are cloned with a very cumbersome approach](https://github.com/kfarr/streetmix3d/blob/master/src/aframe-streetmix.js#L46) to crea…
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I wrote a simple program using miniquad, and sent it to my friend with a low-end computer running Windows 10. It was lagging some, which I wasn't too surprised by, so I started dummying things out. Wi…
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I am really sorry for posting many issue , but i am building a game engine with and IDE .... i am really glad for using sdl_gpu for the game engine , it is very funtional and it exports on all platfor…
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Hi,
I am opening an issue here that is related to the following issues in other projects:
- glimmer-dsl-libui: https://github.com/AndyObtiva/glimmer-dsl-libui/issues/55
- libui-ng: https://githu…
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### Operating System
Windows
### What's the issue you encountered?
Whenever the axis are disabled for the 3d visualizer, every rotation takes a few seconds to apply and only applies after having le…
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**Describe the bug**
Screen reader calls out a different name from what the tool tip shows when you place a mouse on the icons in the toolbar. For instance, the "draw" icon is read as "create", the "…
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Here's a textual representation of the sequence diagram for your code. While I can't generate actual visual diagrams directly, you can use this description with a sequence diagram tool like [PlantUML]…
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This is only prevented by the UI not delivering multiple callbacks. Given the importance to data integrity, I should employ some semaphore mechanism to enforce serial execution.