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**Is your feature request related to a problem? Please describe.**
This is related to the fact that labels, etc no longer render when the react-native-skia renderer is used as reported in issue https…
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Thanks for your great work!
I wonder how you select the range of elevations and azimuths when rendering the filtered objaverse. This may influence the performance of the trained model.
I am look…
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### Tested versions
Master (4.4.dev.gh [6732a0fd8])
4.3
### System information
Godot v4.4.dev (6732a0fd8) - Windows 10.0.19045 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForc…
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### Describe the project you are working on
I am working on a 2D RPG game using Godot. This game requires optimized performance and efficient file management for deployment across various platforms…
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Firstly thank you for such an amazing project, but I'm facing a wierd problem recently......
I'm developing with Meta Quest on OpenXR. The initial goal was to build the application into my headset …
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### Describe the project you are working on
VR application exported to both stand alone headsets (Android, Mobile renderer) and desktop (PC, Forward+ renderer)
### Describe the problem or limita…
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### Tested versions
- Godot 4.3
### System information
Windows 10 - RTX 3070 - Forward+ renderer - latest Nvidia drivers installed
### Issue description
This issue seems to only happen …
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Thanks for your impressive work! I have a problem when rendering several paths at the same time. For example, when I have b=16 images to render, how can I render these 16 images in one step rather ren…
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### Requirements
This issue has similarities to #968
I am used to seeing the initialization of React providers being very minimal. Some examples are [react router](https://reactrouter.com/en/main/st…
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### Describe the project you are working on
3D foliage rendering
### Describe the problem or limitation you are having in your project
When rendering a scene godot does 5 passes of it: One pre dept…