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The following structures do not spawn:
Mansions
mineshafts
jungleTemple
DesertTemple
buriedTreasure
geodes
fossils
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### What should happen
the emulator can now list the cracked NIDs on it's ListBox instead of a meaningless address.
the NIDS are
216D1BF1 = inflate
461C7724 = inflateEnd
18CB51AB = inflateIni…
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I love this mod. It's such a good implementation of the concept. However, I do have two requests that I think would make it hugely useful to modpack developers.
1. It would be good if we had a comm…
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Are the samples with sampleSizeValues, or are then organismQuantities? With pollen, the counts are not organisms, with diatoms they are, with fossils, we get MNI. . . @tucotuco, any thoughts? @iceage…
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In MS IE (ver 11 tested) the app does not show up. From fossils.info, the IE accounts for ca 10% of users.
![image](https://user-images.githubusercontent.com/14974887/50268294-e9450000-0432-11e9-84…
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We need a way to re-identify named fossils as abiological items.
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**Current Behavior**
The Underground's Treasures list is currently sortable by Amount, Item (name), and Value, but when sorting by Value, it seems to interpret the numeric value first, leading to all…
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I tend to carry a lot of backpacks when I go out, whether they be Apiarist, Mining, Digging, etc. Would be cool to have one for this mod to store relics, bio-fossils, frozen meat, etc.
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I have all fossils except bone fossil submitted to the xenobiologist task "ancient life". I do also have one bone fossil, but it does not work even if I press "Manual update" on the quest.
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1. Fossils and Archaeology support
2. Trapdoors, since there might be problems with doing textures for actual doors.
3. Growthcraft Community Edition support